quick death
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For all the lovers of quick gameplay this is an option. Very good chances to win, when it starts. Also quite successfull when it doesn't. Either way the match will be quick and painfull.

The team consists of 1 netter at 515 speed a strength based dual wielder and a speed based dual wielder with both minimum 363 speed and good vitality (>100).


  • When you start you net the one glad most dangerous to your team. Usually another netter or one screamer.
  • The speed based dual wielder either uses Combo x4 when he can expect to disable a dangerous damager that way or intimidates the 2nd most dangerous glad.
  • The strength based dual wielder finishes off the glad injured by the speed based dual wielder or goes for a new target.

If you don't start: Well be creative!

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