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general

The team consists of 2 screamers at 515 speed and a dual wielder with either 197 or 476 speed.

strategy

The team relies on getting the first turn, but when it gets it it is almost impossible to stop, provided that all 3 glads have decent (>100) vit.

As it has (to have) the first turn it also does not matter if the shremers have MP-values they can crowd appeal in one go. In fact, the slower the dual wielder the better it is for the screamers to have high MP, to last longer while intimidating all.

If the opposing team contains glads with shields, the faster Dual wielder variant will cut the cheese.

The strategy is blood simple: Intimidate all with the screamers and bath in blood with the dual wielder.

counter strategy

3 Tanks

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