Dexterity

# General

base: 10 (Both female and male)
min: negative (some gear have a negative base bonus in dex)
max: 508

DEX=DEX_G + (DEX_W x 0.04 x Points invested in dexterity-boost)
With:

• DEX_G: green bonus figures form the gear
• DEX_W: white figures (from shields and breastplates or the points invested in dex)

# Dex affects the number of turns you can block for

Dex affects the number of turns you can block for
using block, not shield-bash or protect
You get 1 turn of protection for each 25 dex you have
please note that your dex is rounded to the closest 25 , therefore :
With 13 < your dex < 37 (rounded to 25) you get 1 turn of protection
with 38 < your dex < 62 (rounded to 50) you get 2 turns of protection …

# DEX is the counter part of DEF

If your dex is too low compared to your opponent def you will MISS

Each type of attack and each Attack-skill have hit probabilities
These are based on the difference in between the dexterity of the attacker and the defense of the one who is attacked.

## Throw

Hit probabilities:
hitHead=(((DEX - his DEF) x 0.005)+0,75+(points_inThrow x 0.02)-0,15
hitbody=(((DEX - his DEF) x 0.005)+0,75+(points_inThrow x 0.02)-0,1
hitArm=(((DEX - his DEF) x 0.005)+0,75+(points_inThrow x 0.02)-0,05
hitleg=(((DEX - his DEF) x 0.005)+0,75+(points_inThrow x 0.02)-0,05

With 10/10 points in Throw
 on head on Body on leg on arm If yourDEX - hisDEF= 40 hit probabilities are 100% 105% 110% 110% If yourDEX - hisDEF= 30 hit probabilities are 95% 100% 105% 105% If yourDEX - hisDEF= 20 hit probabilities are 90% 95% 100% 100% If yourDEX - hisDEF= 10 hit probabilities are 85% 90% 95% 95% If yourDEX - hisDEF= 0 hit probabilities are 80% 85% 90% 90% If yourDEX - hisDEF= -10 hit probabilities are 75% 80% 85% 85% If yourDEX - hisDEF= -20 hit probabilities are 70% 75% 80% 80% If yourDEX - hisDEF= -30 hit probabilities are 65% 70% 75% 75% If yourDEX - hisDEF= -40 hit probabilities are 60% 65% 70% 70% If yourDEX - hisDEF= -50 hit probabilities are 55% 60% 65% 65% If yourDEX - hisDEF= -60 hit probabilities are 50% 55% 60% 60% If yourDEX - hisDEF= -70 hit probabilities are 45% 50% 55% 55% If yourDEX - hisDEF= -80 hit probabilities are 40% 45% 50% 50% If yourDEX - hisDEF= -90 hit probabilities are 35% 40% 45% 45% If yourDEX - hisDEF= -100 hit probabilities are 30% 35% 40% 40% If yourDEX - hisDEF= -110 hit probabilities are 25% 30% 35% 35% If yourDEX - hisDEF= -120 hit probabilities are 20% 25% 30% 30% If yourDEX - hisDEF= -130 hit probabilities are 15% 20% 25% 25% If yourDEX - hisDEF= -140 hit probabilities are 10% 15% 20% 20% If yourDEX - hisDEF= -150 hit probabilities are 5% 10% 15% 15% If yourDEX - hisDEF= -160 hit probabilities are 0% 5% 10% 10% If yourDEX - hisDEF= -170 hit probabilities are 0% 0% 5% 5% If yourDEX - hisDEF= -180 hit probabilities are 0% 0% 0% 0%

## Power-Attack

Hit probabilities:
hitHead=(((yourDEX - hisDEF) x 0.005)+0,6+(points_inPower-Attack x 0.02)-0,15
hitbody=(((yourDEX - hisDEF) x 0.005)+0,6+(points_inPower-Attack x 0.02)-0,1
hitArm=(((yourDEX - hisDEF) x 0.005)+0,6+(points_inPower-Attack x 0.02)-0,05
hitleg=(((yourDEX - hisDEF) x 0.005)+0,6+(points_inPower-Attack x 0.02)-0,05

With 5/5 points in Power-Attack
 on head on Body on leg on arm If yourDEX - hisDEF= 90 hit probabilities are 100% 105% 110% 110% If yourDEX - hisDEF= 80 hit probabilities are 95% 100% 105% 105% If yourDEX - hisDEF= 70 hit probabilities are 90% 95% 100% 100% If yourDEX - hisDEF= 60 hit probabilities are 85% 90% 95% 95% If yourDEX - hisDEF= 50 hit probabilities are 80% 85% 90% 90% If yourDEX - hisDEF= 40 hit probabilities are 75% 80% 85% 85% If yourDEX - hisDEF= 30 hit probabilities are 70% 75% 80% 80% If yourDEX - hisDEF= 20 hit probabilities are 65% 70% 75% 75% If yourDEX - hisDEF= 10 hit probabilities are 60% 65% 70% 70% If yourDEX - hisDEF= 0 hit probabilities are 55% 60% 65% 65% If yourDEX - hisDEF= -10 hit probabilities are 50% 55% 60% 60% If yourDEX - hisDEF= -20 hit probabilities are 45% 50% 55% 55% If yourDEX - hisDEF= -30 hit probabilities are 40% 45% 50% 50% If yourDEX - hisDEF= -40 hit probabilities are 35% 40% 45% 45% If yourDEX - hisDEF= -50 hit probabilities are 30% 35% 40% 40% If yourDEX - hisDEF= -60 hit probabilities are 25% 30% 35% 35% If yourDEX - hisDEF= -70 hit probabilities are 20% 25% 30% 30% If yourDEX - hisDEF= -80 hit probabilities are 15% 20% 25% 25% If yourDEX - hisDEF= -90 hit probabilities are 10% 15% 20% 20% If yourDEX - hisDEF= -100 hit probabilities are 5% 10% 15% 15% If yourDEX - hisDEF= -110 hit probabilities are 0% 5% 10% 10% If yourDEX - hisDEF= -120 hit probabilities are 0% 0% 5% 5% If yourDEX - hisDEF= -130 hit probabilities are 0% 0% 0% 0%

## Armor-Break

Hit probabilities:
hitHead=(((DEX - his DEF) x 0.005)+0,75+(points_inArmor-Break x 0.02)-0,15
hitbody=(((DEX - his DEF) x 0.005)+0,75+(points_inArmor-Break x 0.02)-0,1
hitArm=(((DEX - his DEF) x 0.005)+0,75+(points_inArmor-Break x 0.02)-0,05
hitleg=(((DEX - his DEF) x 0.005)+0,75+(points_inArmor-Break x 0.02)-0,05

With 10/10 points in Armor-Break
 on head on Body on leg on arm If yourDEX - hisDEF= 40 hit probabilities are 100% 105% 110% 110% If yourDEX - hisDEF= 30 hit probabilities are 95% 100% 105% 105% If yourDEX - hisDEF= 20 hit probabilities are 90% 95% 100% 100% If yourDEX - hisDEF= 10 hit probabilities are 85% 90% 95% 95% If yourDEX - hisDEF= 0 hit probabilities are 80% 85% 90% 90% If yourDEX - hisDEF= -10 hit probabilities are 75% 80% 85% 85% If yourDEX - hisDEF= -20 hit probabilities are 70% 75% 80% 80% If yourDEX - hisDEF= -30 hit probabilities are 65% 70% 75% 75% If yourDEX - hisDEF= -40 hit probabilities are 60% 65% 70% 70% If yourDEX - hisDEF= -50 hit probabilities are 55% 60% 65% 65% If yourDEX - hisDEF= -60 hit probabilities are 50% 55% 60% 60% If yourDEX - hisDEF= -70 hit probabilities are 45% 50% 55% 55% If yourDEX - hisDEF= -80 hit probabilities are 40% 45% 50% 50% If yourDEX - hisDEF= -90 hit probabilities are 35% 40% 45% 45% If yourDEX - hisDEF= -100 hit probabilities are 30% 35% 40% 40% If yourDEX - hisDEF= -110 hit probabilities are 25% 30% 35% 35% If yourDEX - hisDEF= -120 hit probabilities are 20% 25% 30% 30% If yourDEX - hisDEF= -130 hit probabilities are 15% 20% 25% 25% If yourDEX - hisDEF= -140 hit probabilities are 10% 15% 20% 20% If yourDEX - hisDEF= -150 hit probabilities are 5% 10% 15% 15% If yourDEX - hisDEF= -160 hit probabilities are 0% 5% 10% 10% If yourDEX - hisDEF= -170 hit probabilities are 0% 0% 5% 5% If yourDEX - hisDEF= -180 hit probabilities are 0% 0% 0% 0%

## Shield-Bash

Hit probabilities:
hitHead=(((DEX - his DEF) x 0.005)+0,8+(points_inShield-Bash x 0.02)-0,15
hitbody=(((DEX - his DEF) x 0.005)+0,8+(points_inShield-Bash x 0.02)-0,1
hitArm=(((DEX - his DEF) x 0.005)+0,8+(points_inShield-Bash x 0.02)-0,05
hitleg=(((DEX - his DEF) x 0.005)+0,8+(points_inShield-Bash x 0.02)-0,05

With 10/10 points in Shield-Bash
 on head on Body on leg on arm If yourDEX - hisDEF= 30 hit probabilities are 100% 105% 110% 110% If yourDEX - hisDEF= 20 hit probabilities are 95% 100% 105% 105% If yourDEX - hisDEF= 10 hit probabilities are 90% 95% 100% 100% If yourDEX - hisDEF= 0 hit probabilities are 85% 90% 95% 95% If yourDEX - hisDEF= -10 hit probabilities are 80% 85% 90% 90% If yourDEX - hisDEF= -20 hit probabilities are 75% 80% 85% 85% If yourDEX - hisDEF= -30 hit probabilities are 70% 75% 80% 80% If yourDEX - hisDEF= -40 hit probabilities are 65% 70% 75% 75% If yourDEX - hisDEF= -50 hit probabilities are 60% 65% 70% 70% If yourDEX - hisDEF= -60 hit probabilities are 55% 60% 65% 65% If yourDEX - hisDEF= -70 hit probabilities are 50% 55% 60% 60% If yourDEX - hisDEF= -80 hit probabilities are 45% 50% 55% 55% If yourDEX - hisDEF= -90 hit probabilities are 40% 45% 50% 50% If yourDEX - hisDEF= -100 hit probabilities are 35% 40% 45% 45% If yourDEX - hisDEF= -110 hit probabilities are 30% 35% 40% 40% If yourDEX - hisDEF= -120 hit probabilities are 25% 30% 35% 35% If yourDEX - hisDEF= -130 hit probabilities are 20% 25% 30% 30% If yourDEX - hisDEF= -140 hit probabilities are 15% 20% 25% 25% If yourDEX - hisDEF= -150 hit probabilities are 10% 15% 20% 20% If yourDEX - hisDEF= -160 hit probabilities are 5% 10% 15% 15% If yourDEX - hisDEF= -170 hit probabilities are 0% 5% 10% 10% If yourDEX - hisDEF= -180 hit probabilities are 0% 0% 5% 5% If yourDEX - hisDEF= -190 hit probabilities are 0% 0% 0% 0%

## ComboX2

Hit probabilities:
hitHead=(((DEX - his DEF) x 0.005)+0,8+(points_inComboX2 x 0.02)-0,15
hitbody=(((DEX - his DEF) x 0.005)+0,8+(points_inComboX2 x 0.02)-0,1
hitArm=(((DEX - his DEF) x 0.005)+0,8+(points_inComboX2 x 0.02)-0,05
hitleg=(((DEX - his DEF) x 0.005)+0,8+(points_inComboX2 x 0.02)-0,05

With 10/10 points in ComboX2
 on head on Body on leg on arm If yourDEX - hisDEF= 30 hit probabilities are 100% 105% 110% 110% If yourDEX - hisDEF= 20 hit probabilities are 95% 100% 105% 105% If yourDEX - hisDEF= 10 hit probabilities are 90% 95% 100% 100% If yourDEX - hisDEF= 0 hit probabilities are 85% 90% 95% 95% If yourDEX - hisDEF= -10 hit probabilities are 80% 85% 90% 90% If yourDEX - hisDEF= -20 hit probabilities are 75% 80% 85% 85% If yourDEX - hisDEF= -30 hit probabilities are 70% 75% 80% 80% If yourDEX - hisDEF= -40 hit probabilities are 65% 70% 75% 75% If yourDEX - hisDEF= -50 hit probabilities are 60% 65% 70% 70% If yourDEX - hisDEF= -60 hit probabilities are 55% 60% 65% 65% If yourDEX - hisDEF= -70 hit probabilities are 50% 55% 60% 60% If yourDEX - hisDEF= -80 hit probabilities are 45% 50% 55% 55% If yourDEX - hisDEF= -90 hit probabilities are 40% 45% 50% 50% If yourDEX - hisDEF= -100 hit probabilities are 35% 40% 45% 45% If yourDEX - hisDEF= -110 hit probabilities are 30% 35% 40% 40% If yourDEX - hisDEF= -120 hit probabilities are 25% 30% 35% 35% If yourDEX - hisDEF= -130 hit probabilities are 20% 25% 30% 30% If yourDEX - hisDEF= -140 hit probabilities are 15% 20% 25% 25% If yourDEX - hisDEF= -150 hit probabilities are 10% 15% 20% 20% If yourDEX - hisDEF= -160 hit probabilities are 5% 10% 15% 15% If yourDEX - hisDEF= -170 hit probabilities are 0% 5% 10% 10% If yourDEX - hisDEF= -180 hit probabilities are 0% 0% 5% 5% If yourDEX - hisDEF= -190 hit probabilities are 0% 0% 0% 0%

## ComboX4

Hit probabilities:
hitHead=(((DEX - his DEF) x 0.005)+0,8+(points_inComboX4 x 0.02)-0,15
hitbody=(((DEX - his DEF) x 0.005)+0,8+(points_inComboX4 x 0.02)-0,1
hitArm=(((DEX - his DEF) x 0.005)+0,8+(points_inComboX4 x 0.02)-0,05
hitleg=(((DEX - his DEF) x 0.005)+0,8+(points_inComboX4 x 0.02)-0,05

With 10/10 points in ComboX4
 on head on Body on leg on arm If yourDEX - hisDEF= 30 hit probabilities are 100% 105% 110% 110% If yourDEX - hisDEF= 20 hit probabilities are 95% 100% 105% 105% If yourDEX - hisDEF= 10 hit probabilities are 90% 95% 100% 100% If yourDEX - hisDEF= 0 hit probabilities are 85% 90% 95% 95% If yourDEX - hisDEF= -10 hit probabilities are 80% 85% 90% 90% If yourDEX - hisDEF= -20 hit probabilities are 75% 80% 85% 85% If yourDEX - hisDEF= -30 hit probabilities are 70% 75% 80% 80% If yourDEX - hisDEF= -40 hit probabilities are 65% 70% 75% 75% If yourDEX - hisDEF= -50 hit probabilities are 60% 65% 70% 70% If yourDEX - hisDEF= -60 hit probabilities are 55% 60% 65% 65% If yourDEX - hisDEF= -70 hit probabilities are 50% 55% 60% 60% If yourDEX - hisDEF= -80 hit probabilities are 45% 50% 55% 55% If yourDEX - hisDEF= -90 hit probabilities are 40% 45% 50% 50% If yourDEX - hisDEF= -100 hit probabilities are 35% 40% 45% 45% If yourDEX - hisDEF= -110 hit probabilities are 30% 35% 40% 40% If yourDEX - hisDEF= -120 hit probabilities are 25% 30% 35% 35% If yourDEX - hisDEF= -130 hit probabilities are 20% 25% 30% 30% If yourDEX - hisDEF= -140 hit probabilities are 15% 20% 25% 25% If yourDEX - hisDEF= -150 hit probabilities are 10% 15% 20% 20% If yourDEX - hisDEF= -160 hit probabilities are 5% 10% 15% 15% If yourDEX - hisDEF= -170 hit probabilities are 0% 5% 10% 10% If yourDEX - hisDEF= -180 hit probabilities are 0% 0% 5% 5% If yourDEX - hisDEF= -190 hit probabilities are 0% 0% 0% 0%

# DEX affects your probablitiy to crit

Myth busting: Some time ago there was a rumor that weapons with a lower dmg min / dmg max difference will crit more often. This is WRONG!
The only parameters are your dex and critical-boost

You will find herunder the probabilities to crit according to your dex , with our without crit boost