Table of Contents
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General
base: 10 (Both female and male)
min: 10
max: 516
general
defense is the value that opposes dexterity.
People often mix "miss" and "block" but they are the effects of different causes.
* "MISS" is the result of a lack of dexterity versus defense
* "BLOCK" is the result of block-rate
Def=DEF_G+(DEF_W x 0.04 x points_in_DefenseBoost)
* DEF_G: DEF bonus figures form the gear
* DEF_W: white figures (10 when you start + points invested in Def)
HIT probabilities
Each type of attack and each Attack-skill have hit probabilities
These are based on the difference in between the dexterity of the attacker and the defense of the one who is attacked.
Throw
Hit probabilities:
hitHead=(((DEX - his DEF) x 0.005)+0,75+(points_inThrow x 0.02)-0,15
hitbody=(((DEX - his DEF) x 0.005)+0,75+(points_inThrow x 0.02)-0,1
hitArm=(((DEX - his DEF) x 0.005)+0,75+(points_inThrow x 0.02)-0,05
hitleg=(((DEX - his DEF) x 0.005)+0,75+(points_inThrow x 0.02)-0,05
on head | on Body | on leg | on arm | |||
If yourDEX - hisDEF= | 40 | hit probabilities are | 100% | 105% | 110% | 110% |
If yourDEX - hisDEF= | 30 | hit probabilities are | 95% | 100% | 105% | 105% |
If yourDEX - hisDEF= | 20 | hit probabilities are | 90% | 95% | 100% | 100% |
If yourDEX - hisDEF= | 10 | hit probabilities are | 85% | 90% | 95% | 95% |
If yourDEX - hisDEF= | 0 | hit probabilities are | 80% | 85% | 90% | 90% |
If yourDEX - hisDEF= | -10 | hit probabilities are | 75% | 80% | 85% | 85% |
If yourDEX - hisDEF= | -20 | hit probabilities are | 70% | 75% | 80% | 80% |
If yourDEX - hisDEF= | -30 | hit probabilities are | 65% | 70% | 75% | 75% |
If yourDEX - hisDEF= | -40 | hit probabilities are | 60% | 65% | 70% | 70% |
If yourDEX - hisDEF= | -50 | hit probabilities are | 55% | 60% | 65% | 65% |
If yourDEX - hisDEF= | -60 | hit probabilities are | 50% | 55% | 60% | 60% |
If yourDEX - hisDEF= | -70 | hit probabilities are | 45% | 50% | 55% | 55% |
If yourDEX - hisDEF= | -80 | hit probabilities are | 40% | 45% | 50% | 50% |
If yourDEX - hisDEF= | -90 | hit probabilities are | 35% | 40% | 45% | 45% |
If yourDEX - hisDEF= | -100 | hit probabilities are | 30% | 35% | 40% | 40% |
If yourDEX - hisDEF= | -110 | hit probabilities are | 25% | 30% | 35% | 35% |
If yourDEX - hisDEF= | -120 | hit probabilities are | 20% | 25% | 30% | 30% |
If yourDEX - hisDEF= | -130 | hit probabilities are | 15% | 20% | 25% | 25% |
If yourDEX - hisDEF= | -140 | hit probabilities are | 10% | 15% | 20% | 20% |
If yourDEX - hisDEF= | -150 | hit probabilities are | 5% | 10% | 15% | 15% |
If yourDEX - hisDEF= | -160 | hit probabilities are | 0% | 5% | 10% | 10% |
If yourDEX - hisDEF= | -170 | hit probabilities are | 0% | 0% | 5% | 5% |
If yourDEX - hisDEF= | -180 | hit probabilities are | 0% | 0% | 0% | 0% |
Power-Attack
Hit probabilities:
hitHead=(((DEX - his DEF) x 0.005)+0,6+(points_inPower-Attack x 0.02)-0,15
hitbody=(((DEX - his DEF) x 0.005)+0,6+(points_inPower-Attack x 0.02)-0,1
hitArm=(((DEX - his DEF) x 0.005)+0,6+(points_inPower-Attack x 0.02)-0,05
hitleg=(((DEX - his DEF) x 0.005)+0,6+(points_inPower-Attack x 0.02)-0,05
on head | on Body | on leg | on arm | |||
If yourDEX - hisDEF= | 90 | hit probabilities are | 100% | 105% | 110% | 110% |
If yourDEX - hisDEF= | 80 | hit probabilities are | 95% | 100% | 105% | 105% |
If yourDEX - hisDEF= | 70 | hit probabilities are | 90% | 95% | 100% | 100% |
If yourDEX - hisDEF= | 60 | hit probabilities are | 85% | 90% | 95% | 95% |
If yourDEX - hisDEF= | 50 | hit probabilities are | 80% | 85% | 90% | 90% |
If yourDEX - hisDEF= | 40 | hit probabilities are | 75% | 80% | 85% | 85% |
If yourDEX - hisDEF= | 30 | hit probabilities are | 70% | 75% | 80% | 80% |
If yourDEX - hisDEF= | 20 | hit probabilities are | 65% | 70% | 75% | 75% |
If yourDEX - hisDEF= | 10 | hit probabilities are | 60% | 65% | 70% | 70% |
If yourDEX - hisDEF= | 0 | hit probabilities are | 55% | 60% | 65% | 65% |
If yourDEX - hisDEF= | -10 | hit probabilities are | 50% | 55% | 60% | 60% |
If yourDEX - hisDEF= | -20 | hit probabilities are | 45% | 50% | 55% | 55% |
If yourDEX - hisDEF= | -30 | hit probabilities are | 40% | 45% | 50% | 50% |
If yourDEX - hisDEF= | -40 | hit probabilities are | 35% | 40% | 45% | 45% |
If yourDEX - hisDEF= | -50 | hit probabilities are | 30% | 35% | 40% | 40% |
If yourDEX - hisDEF= | -60 | hit probabilities are | 25% | 30% | 35% | 35% |
If yourDEX - hisDEF= | -70 | hit probabilities are | 20% | 25% | 30% | 30% |
If yourDEX - hisDEF= | -80 | hit probabilities are | 15% | 20% | 25% | 25% |
If yourDEX - hisDEF= | -90 | hit probabilities are | 10% | 15% | 20% | 20% |
If yourDEX - hisDEF= | -100 | hit probabilities are | 5% | 10% | 15% | 15% |
If yourDEX - hisDEF= | -110 | hit probabilities are | 0% | 5% | 10% | 10% |
If yourDEX - hisDEF= | -120 | hit probabilities are | 0% | 0% | 5% | 5% |
If yourDEX - hisDEF= | -130 | hit probabilities are | 0% | 0% | 0% | 0% |
Armor-Break
Hit probabilities:
hitHead=(((DEX - his DEF) x 0.005)+0,75+(points_inArmor-Break x 0.02)-0,15
hitbody=(((DEX - his DEF) x 0.005)+0,75+(points_inArmor-Break x 0.02)-0,1
hitArm=(((DEX - his DEF) x 0.005)+0,75+(points_inArmor-Break x 0.02)-0,05
hitleg=(((DEX - his DEF) x 0.005)+0,75+(points_inArmor-Break x 0.02)-0,05
on head | on Body | on leg | on arm | |||
If yourDEX - hisDEF= | 40 | hit probabilities are | 100% | 105% | 110% | 110% |
If yourDEX - hisDEF= | 30 | hit probabilities are | 95% | 100% | 105% | 105% |
If yourDEX - hisDEF= | 20 | hit probabilities are | 90% | 95% | 100% | 100% |
If yourDEX - hisDEF= | 10 | hit probabilities are | 85% | 90% | 95% | 95% |
If yourDEX - hisDEF= | 0 | hit probabilities are | 80% | 85% | 90% | 90% |
If yourDEX - hisDEF= | -10 | hit probabilities are | 75% | 80% | 85% | 85% |
If yourDEX - hisDEF= | -20 | hit probabilities are | 70% | 75% | 80% | 80% |
If yourDEX - hisDEF= | -30 | hit probabilities are | 65% | 70% | 75% | 75% |
If yourDEX - hisDEF= | -40 | hit probabilities are | 60% | 65% | 70% | 70% |
If yourDEX - hisDEF= | -50 | hit probabilities are | 55% | 60% | 65% | 65% |
If yourDEX - hisDEF= | -60 | hit probabilities are | 50% | 55% | 60% | 60% |
If yourDEX - hisDEF= | -70 | hit probabilities are | 45% | 50% | 55% | 55% |
If yourDEX - hisDEF= | -80 | hit probabilities are | 40% | 45% | 50% | 50% |
If yourDEX - hisDEF= | -90 | hit probabilities are | 35% | 40% | 45% | 45% |
If yourDEX - hisDEF= | -100 | hit probabilities are | 30% | 35% | 40% | 40% |
If yourDEX - hisDEF= | -110 | hit probabilities are | 25% | 30% | 35% | 35% |
If yourDEX - hisDEF= | -120 | hit probabilities are | 20% | 25% | 30% | 30% |
If yourDEX - hisDEF= | -130 | hit probabilities are | 15% | 20% | 25% | 25% |
If yourDEX - hisDEF= | -140 | hit probabilities are | 10% | 15% | 20% | 20% |
If yourDEX - hisDEF= | -150 | hit probabilities are | 5% | 10% | 15% | 15% |
If yourDEX - hisDEF= | -160 | hit probabilities are | 0% | 5% | 10% | 10% |
If yourDEX - hisDEF= | -170 | hit probabilities are | 0% | 0% | 5% | 5% |
If yourDEX - hisDEF= | -180 | hit probabilities are | 0% | 0% | 0% | 0% |
Shield-Bash
Hit probabilities:
hitHead=(((DEX - his DEF) x 0.005)+0,8+(points_inShield-Bash x 0.02)-0,15
hitbody=(((DEX - his DEF) x 0.005)+0,8+(points_inShield-Bash x 0.02)-0,1
hitArm=(((DEX - his DEF) x 0.005)+0,8+(points_inShield-Bash x 0.02)-0,05
hitleg=(((DEX - his DEF) x 0.005)+0,8+(points_inShield-Bash x 0.02)-0,05
on head | on Body | on leg | on arm | |||
If yourDEX - hisDEF= | 30 | hit probabilities are | 100% | 105% | 110% | 110% |
If yourDEX - hisDEF= | 20 | hit probabilities are | 95% | 100% | 105% | 105% |
If yourDEX - hisDEF= | 10 | hit probabilities are | 90% | 95% | 100% | 100% |
If yourDEX - hisDEF= | 0 | hit probabilities are | 85% | 90% | 95% | 95% |
If yourDEX - hisDEF= | -10 | hit probabilities are | 80% | 85% | 90% | 90% |
If yourDEX - hisDEF= | -20 | hit probabilities are | 75% | 80% | 85% | 85% |
If yourDEX - hisDEF= | -30 | hit probabilities are | 70% | 75% | 80% | 80% |
If yourDEX - hisDEF= | -40 | hit probabilities are | 65% | 70% | 75% | 75% |
If yourDEX - hisDEF= | -50 | hit probabilities are | 60% | 65% | 70% | 70% |
If yourDEX - hisDEF= | -60 | hit probabilities are | 55% | 60% | 65% | 65% |
If yourDEX - hisDEF= | -70 | hit probabilities are | 50% | 55% | 60% | 60% |
If yourDEX - hisDEF= | -80 | hit probabilities are | 45% | 50% | 55% | 55% |
If yourDEX - hisDEF= | -90 | hit probabilities are | 40% | 45% | 50% | 50% |
If yourDEX - hisDEF= | -100 | hit probabilities are | 35% | 40% | 45% | 45% |
If yourDEX - hisDEF= | -110 | hit probabilities are | 30% | 35% | 40% | 40% |
If yourDEX - hisDEF= | -120 | hit probabilities are | 25% | 30% | 35% | 35% |
If yourDEX - hisDEF= | -130 | hit probabilities are | 20% | 25% | 30% | 30% |
If yourDEX - hisDEF= | -140 | hit probabilities are | 15% | 20% | 25% | 25% |
If yourDEX - hisDEF= | -150 | hit probabilities are | 10% | 15% | 20% | 20% |
If yourDEX - hisDEF= | -160 | hit probabilities are | 5% | 10% | 15% | 15% |
If yourDEX - hisDEF= | -170 | hit probabilities are | 0% | 5% | 10% | 10% |
If yourDEX - hisDEF= | -180 | hit probabilities are | 0% | 0% | 5% | 5% |
If yourDEX - hisDEF= | -190 | hit probabilities are | 0% | 0% | 0% | 0% |
ComboX2
Hit probabilities:
hitHead=(((DEX - his DEF) x 0.005)+0,8+(points_inComboX2 x 0.02)-0,15
hitbody=(((DEX - his DEF) x 0.005)+0,8+(points_inComboX2 x 0.02)-0,1
hitArm=(((DEX - his DEF) x 0.005)+0,8+(points_inComboX2 x 0.02)-0,05
hitleg=(((DEX - his DEF) x 0.005)+0,8+(points_inComboX2 x 0.02)-0,05
on head | on Body | on leg | on arm | |||
If yourDEX - hisDEF= | 30 | hit probabilities are | 100% | 105% | 110% | 110% |
If yourDEX - hisDEF= | 20 | hit probabilities are | 95% | 100% | 105% | 105% |
If yourDEX - hisDEF= | 10 | hit probabilities are | 90% | 95% | 100% | 100% |
If yourDEX - hisDEF= | 0 | hit probabilities are | 85% | 90% | 95% | 95% |
If yourDEX - hisDEF= | -10 | hit probabilities are | 80% | 85% | 90% | 90% |
If yourDEX - hisDEF= | -20 | hit probabilities are | 75% | 80% | 85% | 85% |
If yourDEX - hisDEF= | -30 | hit probabilities are | 70% | 75% | 80% | 80% |
If yourDEX - hisDEF= | -40 | hit probabilities are | 65% | 70% | 75% | 75% |
If yourDEX - hisDEF= | -50 | hit probabilities are | 60% | 65% | 70% | 70% |
If yourDEX - hisDEF= | -60 | hit probabilities are | 55% | 60% | 65% | 65% |
If yourDEX - hisDEF= | -70 | hit probabilities are | 50% | 55% | 60% | 60% |
If yourDEX - hisDEF= | -80 | hit probabilities are | 45% | 50% | 55% | 55% |
If yourDEX - hisDEF= | -90 | hit probabilities are | 40% | 45% | 50% | 50% |
If yourDEX - hisDEF= | -100 | hit probabilities are | 35% | 40% | 45% | 45% |
If yourDEX - hisDEF= | -110 | hit probabilities are | 30% | 35% | 40% | 40% |
If yourDEX - hisDEF= | -120 | hit probabilities are | 25% | 30% | 35% | 35% |
If yourDEX - hisDEF= | -130 | hit probabilities are | 20% | 25% | 30% | 30% |
If yourDEX - hisDEF= | -140 | hit probabilities are | 15% | 20% | 25% | 25% |
If yourDEX - hisDEF= | -150 | hit probabilities are | 10% | 15% | 20% | 20% |
If yourDEX - hisDEF= | -160 | hit probabilities are | 5% | 10% | 15% | 15% |
If yourDEX - hisDEF= | -170 | hit probabilities are | 0% | 5% | 10% | 10% |
If yourDEX - hisDEF= | -180 | hit probabilities are | 0% | 0% | 5% | 5% |
If yourDEX - hisDEF= | -190 | hit probabilities are | 0% | 0% | 0% | 0% |
ComboX4
Hit probabilities:
hitHead=(((DEX - his DEF) x 0.005)+0,8+(points_inComboX4 x 0.02)-0,15
hitbody=(((DEX - his DEF) x 0.005)+0,8+(points_inComboX4 x 0.02)-0,1
hitArm=(((DEX - his DEF) x 0.005)+0,8+(points_inComboX4 x 0.02)-0,05
hitleg=(((DEX - his DEF) x 0.005)+0,8+(points_inComboX4 x 0.02)-0,05
on head | on Body | on leg | on arm | |||
If yourDEX - hisDEF= | 30 | hit probabilities are | 100% | 105% | 110% | 110% |
If yourDEX - hisDEF= | 20 | hit probabilities are | 95% | 100% | 105% | 105% |
If yourDEX - hisDEF= | 10 | hit probabilities are | 90% | 95% | 100% | 100% |
If yourDEX - hisDEF= | 0 | hit probabilities are | 85% | 90% | 95% | 95% |
If yourDEX - hisDEF= | -10 | hit probabilities are | 80% | 85% | 90% | 90% |
If yourDEX - hisDEF= | -20 | hit probabilities are | 75% | 80% | 85% | 85% |
If yourDEX - hisDEF= | -30 | hit probabilities are | 70% | 75% | 80% | 80% |
If yourDEX - hisDEF= | -40 | hit probabilities are | 65% | 70% | 75% | 75% |
If yourDEX - hisDEF= | -50 | hit probabilities are | 60% | 65% | 70% | 70% |
If yourDEX - hisDEF= | -60 | hit probabilities are | 55% | 60% | 65% | 65% |
If yourDEX - hisDEF= | -70 | hit probabilities are | 50% | 55% | 60% | 60% |
If yourDEX - hisDEF= | -80 | hit probabilities are | 45% | 50% | 55% | 55% |
If yourDEX - hisDEF= | -90 | hit probabilities are | 40% | 45% | 50% | 50% |
If yourDEX - hisDEF= | -100 | hit probabilities are | 35% | 40% | 45% | 45% |
If yourDEX - hisDEF= | -110 | hit probabilities are | 30% | 35% | 40% | 40% |
If yourDEX - hisDEF= | -120 | hit probabilities are | 25% | 30% | 35% | 35% |
If yourDEX - hisDEF= | -130 | hit probabilities are | 20% | 25% | 30% | 30% |
If yourDEX - hisDEF= | -140 | hit probabilities are | 15% | 20% | 25% | 25% |
If yourDEX - hisDEF= | -150 | hit probabilities are | 10% | 15% | 20% | 20% |
If yourDEX - hisDEF= | -160 | hit probabilities are | 5% | 10% | 15% | 15% |
If yourDEX - hisDEF= | -170 | hit probabilities are | 0% | 5% | 10% | 10% |
If yourDEX - hisDEF= | -180 | hit probabilities are | 0% | 0% | 5% | 5% |
If yourDEX - hisDEF= | -190 | hit probabilities are | 0% | 0% | 0% | 0% |
Strategy
Most Pro players rather max out their speed instead. This leaves their dexterity at under 170 points. That opens a hole in their strategy that can be exploited by adding to defense. With 340 defense your opponent will have to actively add to dexterity and a glad that is able to actually hit your's cannot have top speed anymore.
To sum up: Defense can be used to stretch the requirements for the opponent.