Defense

General

base: 10 (Both female and male)
min: 10
max: 516

general

defense is the value that opposes dexterity.
People often mix "miss" and "block" but they are the effects of different causes.
* "MISS" is the result of a lack of dexterity versus defense
* "BLOCK" is the result of block-rate

Def=DEF_G+(DEF_W x 0.04 x points_in_DefenseBoost)
* DEF_G: DEF bonus figures form the gear
* DEF_W: white figures (10 when you start + points invested in Def)

HIT probabilities

Each type of attack and each Attack-skill have hit probabilities
These are based on the difference in between the dexterity of the attacker and the defense of the one who is attacked.

Throw

Hit probabilities:
hitHead=(((DEX - his DEF) x 0.005)+0,75+(points_inThrow x 0.02)-0,15
hitbody=(((DEX - his DEF) x 0.005)+0,75+(points_inThrow x 0.02)-0,1
hitArm=(((DEX - his DEF) x 0.005)+0,75+(points_inThrow x 0.02)-0,05
hitleg=(((DEX - his DEF) x 0.005)+0,75+(points_inThrow x 0.02)-0,05

With 10/10 points in Throw
on head on Body on leg on arm
If yourDEX - hisDEF= 40 hit probabilities are 100% 105% 110% 110%
If yourDEX - hisDEF= 30 hit probabilities are 95% 100% 105% 105%
If yourDEX - hisDEF= 20 hit probabilities are 90% 95% 100% 100%
If yourDEX - hisDEF= 10 hit probabilities are 85% 90% 95% 95%
If yourDEX - hisDEF= 0 hit probabilities are 80% 85% 90% 90%
If yourDEX - hisDEF= -10 hit probabilities are 75% 80% 85% 85%
If yourDEX - hisDEF= -20 hit probabilities are 70% 75% 80% 80%
If yourDEX - hisDEF= -30 hit probabilities are 65% 70% 75% 75%
If yourDEX - hisDEF= -40 hit probabilities are 60% 65% 70% 70%
If yourDEX - hisDEF= -50 hit probabilities are 55% 60% 65% 65%
If yourDEX - hisDEF= -60 hit probabilities are 50% 55% 60% 60%
If yourDEX - hisDEF= -70 hit probabilities are 45% 50% 55% 55%
If yourDEX - hisDEF= -80 hit probabilities are 40% 45% 50% 50%
If yourDEX - hisDEF= -90 hit probabilities are 35% 40% 45% 45%
If yourDEX - hisDEF= -100 hit probabilities are 30% 35% 40% 40%
If yourDEX - hisDEF= -110 hit probabilities are 25% 30% 35% 35%
If yourDEX - hisDEF= -120 hit probabilities are 20% 25% 30% 30%
If yourDEX - hisDEF= -130 hit probabilities are 15% 20% 25% 25%
If yourDEX - hisDEF= -140 hit probabilities are 10% 15% 20% 20%
If yourDEX - hisDEF= -150 hit probabilities are 5% 10% 15% 15%
If yourDEX - hisDEF= -160 hit probabilities are 0% 5% 10% 10%
If yourDEX - hisDEF= -170 hit probabilities are 0% 0% 5% 5%
If yourDEX - hisDEF= -180 hit probabilities are 0% 0% 0% 0%

Power-Attack

Hit probabilities:
hitHead=(((DEX - his DEF) x 0.005)+0,6+(points_inPower-Attack x 0.02)-0,15
hitbody=(((DEX - his DEF) x 0.005)+0,6+(points_inPower-Attack x 0.02)-0,1
hitArm=(((DEX - his DEF) x 0.005)+0,6+(points_inPower-Attack x 0.02)-0,05
hitleg=(((DEX - his DEF) x 0.005)+0,6+(points_inPower-Attack x 0.02)-0,05

With 5/5 points in Power-Attack
on head on Body on leg on arm
If yourDEX - hisDEF= 90 hit probabilities are 100% 105% 110% 110%
If yourDEX - hisDEF= 80 hit probabilities are 95% 100% 105% 105%
If yourDEX - hisDEF= 70 hit probabilities are 90% 95% 100% 100%
If yourDEX - hisDEF= 60 hit probabilities are 85% 90% 95% 95%
If yourDEX - hisDEF= 50 hit probabilities are 80% 85% 90% 90%
If yourDEX - hisDEF= 40 hit probabilities are 75% 80% 85% 85%
If yourDEX - hisDEF= 30 hit probabilities are 70% 75% 80% 80%
If yourDEX - hisDEF= 20 hit probabilities are 65% 70% 75% 75%
If yourDEX - hisDEF= 10 hit probabilities are 60% 65% 70% 70%
If yourDEX - hisDEF= 0 hit probabilities are 55% 60% 65% 65%
If yourDEX - hisDEF= -10 hit probabilities are 50% 55% 60% 60%
If yourDEX - hisDEF= -20 hit probabilities are 45% 50% 55% 55%
If yourDEX - hisDEF= -30 hit probabilities are 40% 45% 50% 50%
If yourDEX - hisDEF= -40 hit probabilities are 35% 40% 45% 45%
If yourDEX - hisDEF= -50 hit probabilities are 30% 35% 40% 40%
If yourDEX - hisDEF= -60 hit probabilities are 25% 30% 35% 35%
If yourDEX - hisDEF= -70 hit probabilities are 20% 25% 30% 30%
If yourDEX - hisDEF= -80 hit probabilities are 15% 20% 25% 25%
If yourDEX - hisDEF= -90 hit probabilities are 10% 15% 20% 20%
If yourDEX - hisDEF= -100 hit probabilities are 5% 10% 15% 15%
If yourDEX - hisDEF= -110 hit probabilities are 0% 5% 10% 10%
If yourDEX - hisDEF= -120 hit probabilities are 0% 0% 5% 5%
If yourDEX - hisDEF= -130 hit probabilities are 0% 0% 0% 0%

Armor-Break

Hit probabilities:
hitHead=(((DEX - his DEF) x 0.005)+0,75+(points_inArmor-Break x 0.02)-0,15
hitbody=(((DEX - his DEF) x 0.005)+0,75+(points_inArmor-Break x 0.02)-0,1
hitArm=(((DEX - his DEF) x 0.005)+0,75+(points_inArmor-Break x 0.02)-0,05
hitleg=(((DEX - his DEF) x 0.005)+0,75+(points_inArmor-Break x 0.02)-0,05

With 10/10 points in Armor-Break
on head on Body on leg on arm
If yourDEX - hisDEF= 40 hit probabilities are 100% 105% 110% 110%
If yourDEX - hisDEF= 30 hit probabilities are 95% 100% 105% 105%
If yourDEX - hisDEF= 20 hit probabilities are 90% 95% 100% 100%
If yourDEX - hisDEF= 10 hit probabilities are 85% 90% 95% 95%
If yourDEX - hisDEF= 0 hit probabilities are 80% 85% 90% 90%
If yourDEX - hisDEF= -10 hit probabilities are 75% 80% 85% 85%
If yourDEX - hisDEF= -20 hit probabilities are 70% 75% 80% 80%
If yourDEX - hisDEF= -30 hit probabilities are 65% 70% 75% 75%
If yourDEX - hisDEF= -40 hit probabilities are 60% 65% 70% 70%
If yourDEX - hisDEF= -50 hit probabilities are 55% 60% 65% 65%
If yourDEX - hisDEF= -60 hit probabilities are 50% 55% 60% 60%
If yourDEX - hisDEF= -70 hit probabilities are 45% 50% 55% 55%
If yourDEX - hisDEF= -80 hit probabilities are 40% 45% 50% 50%
If yourDEX - hisDEF= -90 hit probabilities are 35% 40% 45% 45%
If yourDEX - hisDEF= -100 hit probabilities are 30% 35% 40% 40%
If yourDEX - hisDEF= -110 hit probabilities are 25% 30% 35% 35%
If yourDEX - hisDEF= -120 hit probabilities are 20% 25% 30% 30%
If yourDEX - hisDEF= -130 hit probabilities are 15% 20% 25% 25%
If yourDEX - hisDEF= -140 hit probabilities are 10% 15% 20% 20%
If yourDEX - hisDEF= -150 hit probabilities are 5% 10% 15% 15%
If yourDEX - hisDEF= -160 hit probabilities are 0% 5% 10% 10%
If yourDEX - hisDEF= -170 hit probabilities are 0% 0% 5% 5%
If yourDEX - hisDEF= -180 hit probabilities are 0% 0% 0% 0%

Shield-Bash

Hit probabilities:
hitHead=(((DEX - his DEF) x 0.005)+0,8+(points_inShield-Bash x 0.02)-0,15
hitbody=(((DEX - his DEF) x 0.005)+0,8+(points_inShield-Bash x 0.02)-0,1
hitArm=(((DEX - his DEF) x 0.005)+0,8+(points_inShield-Bash x 0.02)-0,05
hitleg=(((DEX - his DEF) x 0.005)+0,8+(points_inShield-Bash x 0.02)-0,05

With 10/10 points in Shield-Bash
on head on Body on leg on arm
If yourDEX - hisDEF= 30 hit probabilities are 100% 105% 110% 110%
If yourDEX - hisDEF= 20 hit probabilities are 95% 100% 105% 105%
If yourDEX - hisDEF= 10 hit probabilities are 90% 95% 100% 100%
If yourDEX - hisDEF= 0 hit probabilities are 85% 90% 95% 95%
If yourDEX - hisDEF= -10 hit probabilities are 80% 85% 90% 90%
If yourDEX - hisDEF= -20 hit probabilities are 75% 80% 85% 85%
If yourDEX - hisDEF= -30 hit probabilities are 70% 75% 80% 80%
If yourDEX - hisDEF= -40 hit probabilities are 65% 70% 75% 75%
If yourDEX - hisDEF= -50 hit probabilities are 60% 65% 70% 70%
If yourDEX - hisDEF= -60 hit probabilities are 55% 60% 65% 65%
If yourDEX - hisDEF= -70 hit probabilities are 50% 55% 60% 60%
If yourDEX - hisDEF= -80 hit probabilities are 45% 50% 55% 55%
If yourDEX - hisDEF= -90 hit probabilities are 40% 45% 50% 50%
If yourDEX - hisDEF= -100 hit probabilities are 35% 40% 45% 45%
If yourDEX - hisDEF= -110 hit probabilities are 30% 35% 40% 40%
If yourDEX - hisDEF= -120 hit probabilities are 25% 30% 35% 35%
If yourDEX - hisDEF= -130 hit probabilities are 20% 25% 30% 30%
If yourDEX - hisDEF= -140 hit probabilities are 15% 20% 25% 25%
If yourDEX - hisDEF= -150 hit probabilities are 10% 15% 20% 20%
If yourDEX - hisDEF= -160 hit probabilities are 5% 10% 15% 15%
If yourDEX - hisDEF= -170 hit probabilities are 0% 5% 10% 10%
If yourDEX - hisDEF= -180 hit probabilities are 0% 0% 5% 5%
If yourDEX - hisDEF= -190 hit probabilities are 0% 0% 0% 0%

ComboX2

Hit probabilities:
hitHead=(((DEX - his DEF) x 0.005)+0,8+(points_inComboX2 x 0.02)-0,15
hitbody=(((DEX - his DEF) x 0.005)+0,8+(points_inComboX2 x 0.02)-0,1
hitArm=(((DEX - his DEF) x 0.005)+0,8+(points_inComboX2 x 0.02)-0,05
hitleg=(((DEX - his DEF) x 0.005)+0,8+(points_inComboX2 x 0.02)-0,05

With 10/10 points in ComboX2
on head on Body on leg on arm
If yourDEX - hisDEF= 30 hit probabilities are 100% 105% 110% 110%
If yourDEX - hisDEF= 20 hit probabilities are 95% 100% 105% 105%
If yourDEX - hisDEF= 10 hit probabilities are 90% 95% 100% 100%
If yourDEX - hisDEF= 0 hit probabilities are 85% 90% 95% 95%
If yourDEX - hisDEF= -10 hit probabilities are 80% 85% 90% 90%
If yourDEX - hisDEF= -20 hit probabilities are 75% 80% 85% 85%
If yourDEX - hisDEF= -30 hit probabilities are 70% 75% 80% 80%
If yourDEX - hisDEF= -40 hit probabilities are 65% 70% 75% 75%
If yourDEX - hisDEF= -50 hit probabilities are 60% 65% 70% 70%
If yourDEX - hisDEF= -60 hit probabilities are 55% 60% 65% 65%
If yourDEX - hisDEF= -70 hit probabilities are 50% 55% 60% 60%
If yourDEX - hisDEF= -80 hit probabilities are 45% 50% 55% 55%
If yourDEX - hisDEF= -90 hit probabilities are 40% 45% 50% 50%
If yourDEX - hisDEF= -100 hit probabilities are 35% 40% 45% 45%
If yourDEX - hisDEF= -110 hit probabilities are 30% 35% 40% 40%
If yourDEX - hisDEF= -120 hit probabilities are 25% 30% 35% 35%
If yourDEX - hisDEF= -130 hit probabilities are 20% 25% 30% 30%
If yourDEX - hisDEF= -140 hit probabilities are 15% 20% 25% 25%
If yourDEX - hisDEF= -150 hit probabilities are 10% 15% 20% 20%
If yourDEX - hisDEF= -160 hit probabilities are 5% 10% 15% 15%
If yourDEX - hisDEF= -170 hit probabilities are 0% 5% 10% 10%
If yourDEX - hisDEF= -180 hit probabilities are 0% 0% 5% 5%
If yourDEX - hisDEF= -190 hit probabilities are 0% 0% 0% 0%

ComboX4

Hit probabilities:
hitHead=(((DEX - his DEF) x 0.005)+0,8+(points_inComboX4 x 0.02)-0,15
hitbody=(((DEX - his DEF) x 0.005)+0,8+(points_inComboX4 x 0.02)-0,1
hitArm=(((DEX - his DEF) x 0.005)+0,8+(points_inComboX4 x 0.02)-0,05
hitleg=(((DEX - his DEF) x 0.005)+0,8+(points_inComboX4 x 0.02)-0,05

With 10/10 points in ComboX4
on head on Body on leg on arm
If yourDEX - hisDEF= 30 hit probabilities are 100% 105% 110% 110%
If yourDEX - hisDEF= 20 hit probabilities are 95% 100% 105% 105%
If yourDEX - hisDEF= 10 hit probabilities are 90% 95% 100% 100%
If yourDEX - hisDEF= 0 hit probabilities are 85% 90% 95% 95%
If yourDEX - hisDEF= -10 hit probabilities are 80% 85% 90% 90%
If yourDEX - hisDEF= -20 hit probabilities are 75% 80% 85% 85%
If yourDEX - hisDEF= -30 hit probabilities are 70% 75% 80% 80%
If yourDEX - hisDEF= -40 hit probabilities are 65% 70% 75% 75%
If yourDEX - hisDEF= -50 hit probabilities are 60% 65% 70% 70%
If yourDEX - hisDEF= -60 hit probabilities are 55% 60% 65% 65%
If yourDEX - hisDEF= -70 hit probabilities are 50% 55% 60% 60%
If yourDEX - hisDEF= -80 hit probabilities are 45% 50% 55% 55%
If yourDEX - hisDEF= -90 hit probabilities are 40% 45% 50% 50%
If yourDEX - hisDEF= -100 hit probabilities are 35% 40% 45% 45%
If yourDEX - hisDEF= -110 hit probabilities are 30% 35% 40% 40%
If yourDEX - hisDEF= -120 hit probabilities are 25% 30% 35% 35%
If yourDEX - hisDEF= -130 hit probabilities are 20% 25% 30% 30%
If yourDEX - hisDEF= -140 hit probabilities are 15% 20% 25% 25%
If yourDEX - hisDEF= -150 hit probabilities are 10% 15% 20% 20%
If yourDEX - hisDEF= -160 hit probabilities are 5% 10% 15% 15%
If yourDEX - hisDEF= -170 hit probabilities are 0% 5% 10% 10%
If yourDEX - hisDEF= -180 hit probabilities are 0% 0% 5% 5%
If yourDEX - hisDEF= -190 hit probabilities are 0% 0% 0% 0%

Strategy

Most Pro players rather max out their speed instead. This leaves their dexterity at under 170 points. That opens a hole in their strategy that can be exploited by adding to defense. With 340 defense your opponent will have to actively add to dexterity and a glad that is able to actually hit your's cannot have top speed anymore.

To sum up: Defense can be used to stretch the requirements for the opponent.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License