Table of Contents

General
base: 10 (Both female and male)
min: 10
max: 516
general
defense is the value that opposes dexterity.
People often mix "miss" and "block" but they are the effects of different causes.
* "MISS" is the result of a lack of dexterity versus defense
* "BLOCK" is the result of blockrate
Def=DEF_G+(DEF_W x 0.04 x points_in_DefenseBoost)
* DEF_G: DEF bonus figures form the gear
* DEF_W: white figures (10 when you start + points invested in Def)
HIT probabilities
Each type of attack and each Attackskill have hit probabilities
These are based on the difference in between the dexterity of the attacker and the defense of the one who is attacked.
Throw
Hit probabilities:
hitHead=(((DEX  his DEF) x 0.005)+0,75+(points_inThrow x 0.02)0,15
hitbody=(((DEX  his DEF) x 0.005)+0,75+(points_inThrow x 0.02)0,1
hitArm=(((DEX  his DEF) x 0.005)+0,75+(points_inThrow x 0.02)0,05
hitleg=(((DEX  his DEF) x 0.005)+0,75+(points_inThrow x 0.02)0,05
on head  on Body  on leg  on arm  
If yourDEX  hisDEF=  40  hit probabilities are  100%  105%  110%  110% 
If yourDEX  hisDEF=  30  hit probabilities are  95%  100%  105%  105% 
If yourDEX  hisDEF=  20  hit probabilities are  90%  95%  100%  100% 
If yourDEX  hisDEF=  10  hit probabilities are  85%  90%  95%  95% 
If yourDEX  hisDEF=  0  hit probabilities are  80%  85%  90%  90% 
If yourDEX  hisDEF=  10  hit probabilities are  75%  80%  85%  85% 
If yourDEX  hisDEF=  20  hit probabilities are  70%  75%  80%  80% 
If yourDEX  hisDEF=  30  hit probabilities are  65%  70%  75%  75% 
If yourDEX  hisDEF=  40  hit probabilities are  60%  65%  70%  70% 
If yourDEX  hisDEF=  50  hit probabilities are  55%  60%  65%  65% 
If yourDEX  hisDEF=  60  hit probabilities are  50%  55%  60%  60% 
If yourDEX  hisDEF=  70  hit probabilities are  45%  50%  55%  55% 
If yourDEX  hisDEF=  80  hit probabilities are  40%  45%  50%  50% 
If yourDEX  hisDEF=  90  hit probabilities are  35%  40%  45%  45% 
If yourDEX  hisDEF=  100  hit probabilities are  30%  35%  40%  40% 
If yourDEX  hisDEF=  110  hit probabilities are  25%  30%  35%  35% 
If yourDEX  hisDEF=  120  hit probabilities are  20%  25%  30%  30% 
If yourDEX  hisDEF=  130  hit probabilities are  15%  20%  25%  25% 
If yourDEX  hisDEF=  140  hit probabilities are  10%  15%  20%  20% 
If yourDEX  hisDEF=  150  hit probabilities are  5%  10%  15%  15% 
If yourDEX  hisDEF=  160  hit probabilities are  0%  5%  10%  10% 
If yourDEX  hisDEF=  170  hit probabilities are  0%  0%  5%  5% 
If yourDEX  hisDEF=  180  hit probabilities are  0%  0%  0%  0% 
PowerAttack
Hit probabilities:
hitHead=(((DEX  his DEF) x 0.005)+0,6+(points_inPowerAttack x 0.02)0,15
hitbody=(((DEX  his DEF) x 0.005)+0,6+(points_inPowerAttack x 0.02)0,1
hitArm=(((DEX  his DEF) x 0.005)+0,6+(points_inPowerAttack x 0.02)0,05
hitleg=(((DEX  his DEF) x 0.005)+0,6+(points_inPowerAttack x 0.02)0,05
on head  on Body  on leg  on arm  
If yourDEX  hisDEF=  90  hit probabilities are  100%  105%  110%  110% 
If yourDEX  hisDEF=  80  hit probabilities are  95%  100%  105%  105% 
If yourDEX  hisDEF=  70  hit probabilities are  90%  95%  100%  100% 
If yourDEX  hisDEF=  60  hit probabilities are  85%  90%  95%  95% 
If yourDEX  hisDEF=  50  hit probabilities are  80%  85%  90%  90% 
If yourDEX  hisDEF=  40  hit probabilities are  75%  80%  85%  85% 
If yourDEX  hisDEF=  30  hit probabilities are  70%  75%  80%  80% 
If yourDEX  hisDEF=  20  hit probabilities are  65%  70%  75%  75% 
If yourDEX  hisDEF=  10  hit probabilities are  60%  65%  70%  70% 
If yourDEX  hisDEF=  0  hit probabilities are  55%  60%  65%  65% 
If yourDEX  hisDEF=  10  hit probabilities are  50%  55%  60%  60% 
If yourDEX  hisDEF=  20  hit probabilities are  45%  50%  55%  55% 
If yourDEX  hisDEF=  30  hit probabilities are  40%  45%  50%  50% 
If yourDEX  hisDEF=  40  hit probabilities are  35%  40%  45%  45% 
If yourDEX  hisDEF=  50  hit probabilities are  30%  35%  40%  40% 
If yourDEX  hisDEF=  60  hit probabilities are  25%  30%  35%  35% 
If yourDEX  hisDEF=  70  hit probabilities are  20%  25%  30%  30% 
If yourDEX  hisDEF=  80  hit probabilities are  15%  20%  25%  25% 
If yourDEX  hisDEF=  90  hit probabilities are  10%  15%  20%  20% 
If yourDEX  hisDEF=  100  hit probabilities are  5%  10%  15%  15% 
If yourDEX  hisDEF=  110  hit probabilities are  0%  5%  10%  10% 
If yourDEX  hisDEF=  120  hit probabilities are  0%  0%  5%  5% 
If yourDEX  hisDEF=  130  hit probabilities are  0%  0%  0%  0% 
ArmorBreak
Hit probabilities:
hitHead=(((DEX  his DEF) x 0.005)+0,75+(points_inArmorBreak x 0.02)0,15
hitbody=(((DEX  his DEF) x 0.005)+0,75+(points_inArmorBreak x 0.02)0,1
hitArm=(((DEX  his DEF) x 0.005)+0,75+(points_inArmorBreak x 0.02)0,05
hitleg=(((DEX  his DEF) x 0.005)+0,75+(points_inArmorBreak x 0.02)0,05
on head  on Body  on leg  on arm  
If yourDEX  hisDEF=  40  hit probabilities are  100%  105%  110%  110% 
If yourDEX  hisDEF=  30  hit probabilities are  95%  100%  105%  105% 
If yourDEX  hisDEF=  20  hit probabilities are  90%  95%  100%  100% 
If yourDEX  hisDEF=  10  hit probabilities are  85%  90%  95%  95% 
If yourDEX  hisDEF=  0  hit probabilities are  80%  85%  90%  90% 
If yourDEX  hisDEF=  10  hit probabilities are  75%  80%  85%  85% 
If yourDEX  hisDEF=  20  hit probabilities are  70%  75%  80%  80% 
If yourDEX  hisDEF=  30  hit probabilities are  65%  70%  75%  75% 
If yourDEX  hisDEF=  40  hit probabilities are  60%  65%  70%  70% 
If yourDEX  hisDEF=  50  hit probabilities are  55%  60%  65%  65% 
If yourDEX  hisDEF=  60  hit probabilities are  50%  55%  60%  60% 
If yourDEX  hisDEF=  70  hit probabilities are  45%  50%  55%  55% 
If yourDEX  hisDEF=  80  hit probabilities are  40%  45%  50%  50% 
If yourDEX  hisDEF=  90  hit probabilities are  35%  40%  45%  45% 
If yourDEX  hisDEF=  100  hit probabilities are  30%  35%  40%  40% 
If yourDEX  hisDEF=  110  hit probabilities are  25%  30%  35%  35% 
If yourDEX  hisDEF=  120  hit probabilities are  20%  25%  30%  30% 
If yourDEX  hisDEF=  130  hit probabilities are  15%  20%  25%  25% 
If yourDEX  hisDEF=  140  hit probabilities are  10%  15%  20%  20% 
If yourDEX  hisDEF=  150  hit probabilities are  5%  10%  15%  15% 
If yourDEX  hisDEF=  160  hit probabilities are  0%  5%  10%  10% 
If yourDEX  hisDEF=  170  hit probabilities are  0%  0%  5%  5% 
If yourDEX  hisDEF=  180  hit probabilities are  0%  0%  0%  0% 
ShieldBash
Hit probabilities:
hitHead=(((DEX  his DEF) x 0.005)+0,8+(points_inShieldBash x 0.02)0,15
hitbody=(((DEX  his DEF) x 0.005)+0,8+(points_inShieldBash x 0.02)0,1
hitArm=(((DEX  his DEF) x 0.005)+0,8+(points_inShieldBash x 0.02)0,05
hitleg=(((DEX  his DEF) x 0.005)+0,8+(points_inShieldBash x 0.02)0,05
on head  on Body  on leg  on arm  
If yourDEX  hisDEF=  30  hit probabilities are  100%  105%  110%  110% 
If yourDEX  hisDEF=  20  hit probabilities are  95%  100%  105%  105% 
If yourDEX  hisDEF=  10  hit probabilities are  90%  95%  100%  100% 
If yourDEX  hisDEF=  0  hit probabilities are  85%  90%  95%  95% 
If yourDEX  hisDEF=  10  hit probabilities are  80%  85%  90%  90% 
If yourDEX  hisDEF=  20  hit probabilities are  75%  80%  85%  85% 
If yourDEX  hisDEF=  30  hit probabilities are  70%  75%  80%  80% 
If yourDEX  hisDEF=  40  hit probabilities are  65%  70%  75%  75% 
If yourDEX  hisDEF=  50  hit probabilities are  60%  65%  70%  70% 
If yourDEX  hisDEF=  60  hit probabilities are  55%  60%  65%  65% 
If yourDEX  hisDEF=  70  hit probabilities are  50%  55%  60%  60% 
If yourDEX  hisDEF=  80  hit probabilities are  45%  50%  55%  55% 
If yourDEX  hisDEF=  90  hit probabilities are  40%  45%  50%  50% 
If yourDEX  hisDEF=  100  hit probabilities are  35%  40%  45%  45% 
If yourDEX  hisDEF=  110  hit probabilities are  30%  35%  40%  40% 
If yourDEX  hisDEF=  120  hit probabilities are  25%  30%  35%  35% 
If yourDEX  hisDEF=  130  hit probabilities are  20%  25%  30%  30% 
If yourDEX  hisDEF=  140  hit probabilities are  15%  20%  25%  25% 
If yourDEX  hisDEF=  150  hit probabilities are  10%  15%  20%  20% 
If yourDEX  hisDEF=  160  hit probabilities are  5%  10%  15%  15% 
If yourDEX  hisDEF=  170  hit probabilities are  0%  5%  10%  10% 
If yourDEX  hisDEF=  180  hit probabilities are  0%  0%  5%  5% 
If yourDEX  hisDEF=  190  hit probabilities are  0%  0%  0%  0% 
ComboX2
Hit probabilities:
hitHead=(((DEX  his DEF) x 0.005)+0,8+(points_inComboX2 x 0.02)0,15
hitbody=(((DEX  his DEF) x 0.005)+0,8+(points_inComboX2 x 0.02)0,1
hitArm=(((DEX  his DEF) x 0.005)+0,8+(points_inComboX2 x 0.02)0,05
hitleg=(((DEX  his DEF) x 0.005)+0,8+(points_inComboX2 x 0.02)0,05
on head  on Body  on leg  on arm  
If yourDEX  hisDEF=  30  hit probabilities are  100%  105%  110%  110% 
If yourDEX  hisDEF=  20  hit probabilities are  95%  100%  105%  105% 
If yourDEX  hisDEF=  10  hit probabilities are  90%  95%  100%  100% 
If yourDEX  hisDEF=  0  hit probabilities are  85%  90%  95%  95% 
If yourDEX  hisDEF=  10  hit probabilities are  80%  85%  90%  90% 
If yourDEX  hisDEF=  20  hit probabilities are  75%  80%  85%  85% 
If yourDEX  hisDEF=  30  hit probabilities are  70%  75%  80%  80% 
If yourDEX  hisDEF=  40  hit probabilities are  65%  70%  75%  75% 
If yourDEX  hisDEF=  50  hit probabilities are  60%  65%  70%  70% 
If yourDEX  hisDEF=  60  hit probabilities are  55%  60%  65%  65% 
If yourDEX  hisDEF=  70  hit probabilities are  50%  55%  60%  60% 
If yourDEX  hisDEF=  80  hit probabilities are  45%  50%  55%  55% 
If yourDEX  hisDEF=  90  hit probabilities are  40%  45%  50%  50% 
If yourDEX  hisDEF=  100  hit probabilities are  35%  40%  45%  45% 
If yourDEX  hisDEF=  110  hit probabilities are  30%  35%  40%  40% 
If yourDEX  hisDEF=  120  hit probabilities are  25%  30%  35%  35% 
If yourDEX  hisDEF=  130  hit probabilities are  20%  25%  30%  30% 
If yourDEX  hisDEF=  140  hit probabilities are  15%  20%  25%  25% 
If yourDEX  hisDEF=  150  hit probabilities are  10%  15%  20%  20% 
If yourDEX  hisDEF=  160  hit probabilities are  5%  10%  15%  15% 
If yourDEX  hisDEF=  170  hit probabilities are  0%  5%  10%  10% 
If yourDEX  hisDEF=  180  hit probabilities are  0%  0%  5%  5% 
If yourDEX  hisDEF=  190  hit probabilities are  0%  0%  0%  0% 
ComboX4
Hit probabilities:
hitHead=(((DEX  his DEF) x 0.005)+0,8+(points_inComboX4 x 0.02)0,15
hitbody=(((DEX  his DEF) x 0.005)+0,8+(points_inComboX4 x 0.02)0,1
hitArm=(((DEX  his DEF) x 0.005)+0,8+(points_inComboX4 x 0.02)0,05
hitleg=(((DEX  his DEF) x 0.005)+0,8+(points_inComboX4 x 0.02)0,05
on head  on Body  on leg  on arm  
If yourDEX  hisDEF=  30  hit probabilities are  100%  105%  110%  110% 
If yourDEX  hisDEF=  20  hit probabilities are  95%  100%  105%  105% 
If yourDEX  hisDEF=  10  hit probabilities are  90%  95%  100%  100% 
If yourDEX  hisDEF=  0  hit probabilities are  85%  90%  95%  95% 
If yourDEX  hisDEF=  10  hit probabilities are  80%  85%  90%  90% 
If yourDEX  hisDEF=  20  hit probabilities are  75%  80%  85%  85% 
If yourDEX  hisDEF=  30  hit probabilities are  70%  75%  80%  80% 
If yourDEX  hisDEF=  40  hit probabilities are  65%  70%  75%  75% 
If yourDEX  hisDEF=  50  hit probabilities are  60%  65%  70%  70% 
If yourDEX  hisDEF=  60  hit probabilities are  55%  60%  65%  65% 
If yourDEX  hisDEF=  70  hit probabilities are  50%  55%  60%  60% 
If yourDEX  hisDEF=  80  hit probabilities are  45%  50%  55%  55% 
If yourDEX  hisDEF=  90  hit probabilities are  40%  45%  50%  50% 
If yourDEX  hisDEF=  100  hit probabilities are  35%  40%  45%  45% 
If yourDEX  hisDEF=  110  hit probabilities are  30%  35%  40%  40% 
If yourDEX  hisDEF=  120  hit probabilities are  25%  30%  35%  35% 
If yourDEX  hisDEF=  130  hit probabilities are  20%  25%  30%  30% 
If yourDEX  hisDEF=  140  hit probabilities are  15%  20%  25%  25% 
If yourDEX  hisDEF=  150  hit probabilities are  10%  15%  20%  20% 
If yourDEX  hisDEF=  160  hit probabilities are  5%  10%  15%  15% 
If yourDEX  hisDEF=  170  hit probabilities are  0%  5%  10%  10% 
If yourDEX  hisDEF=  180  hit probabilities are  0%  0%  5%  5% 
If yourDEX  hisDEF=  190  hit probabilities are  0%  0%  0%  0% 
Strategy
Most Pro players rather max out their speed instead. This leaves their dexterity at under 170 points. That opens a hole in their strategy that can be exploited by adding to defense. With 340 defense your opponent will have to actively add to dexterity and a glad that is able to actually hit your's cannot have top speed anymore.
To sum up: Defense can be used to stretch the requirements for the opponent.