Charisma
Table of Contents

General

base: 10 (male) 13 (female)
min: 10
max: <700 (much higher than anyone could ever need)

Charisma determines how much MP you can crowd appeal.
One charisma point crowd appeals roughly just a bit over 2 MP.

Strategy

Its very often neglected by beginners but having the right combination of charisma and mp can turn an average gladiator into a true killer

In some cases it is usefull to be able to crowd appeal your full MP-value in one go. So that no single screamer can keep you at 0 MP.

Good screamers make use of that fact. 550 MP for instance is enough to be able to intimidate all after having been intimmidated (550-440=110=intimidation all). So screamers can turn a game around.

CNetters do another thing: They crowd appeal more than an intimidate all can take away and gradually reach 190 MP again.

To sum up: When building a glad consider if the MP needed for the most MP-consuming skill x 4 can be crowd appealed by a feasible charisma-value.

CHA=CHA_G + (CHA_W x 0.04 x points_in_charisma plus
With: CHA_G: green bonus figures form the gear
CHA_W: white figures (from shields and breastplates or the points invested in charisma)

Some Specific Charisma values are needed for the full MP restoration of different builds

  • 760 MP Gladiators need 365 Charisma to fully restore their MP with 1 crowd appeal
  • 750 MP Gladiators need 360 Charisma to fully restore their MP with 1 crowd appeal
  • 600 MP Gladiators need 285 Charisma to fully restore their MP with 1 crowd appeal
  • 550 MP Gladiators need 260 Charisma to fully restore their MP with 1 crowd appeal
  • 440 MP Gladiators need 204 Charisma to fully restore their MP with 1 crowd appeal
  • 320 MP Gladiators need 145 Charisma to fully restore their MP with 1 crowd appeal
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License