General
base: 10 (male) 13 (female)
min: 10
max: <700 (much higher than anyone could ever need)
Charisma determines how much MP you can crowd appeal.
One charisma point crowd appeals roughly just a bit over 2 MP.
Strategy
Its very often neglected by beginners but having the right combination of charisma and mp can turn an average gladiator into a true killer
In some cases it is usefull to be able to crowd appeal your full MP-value in one go. So that no single screamer can keep you at 0 MP.
Good screamers make use of that fact. 550 MP for instance is enough to be able to intimidate all after having been intimmidated (550-440=110=intimidation all). So screamers can turn a game around.
CNetters do another thing: They crowd appeal more than an intimidate all can take away and gradually reach 190 MP again.
To sum up: When building a glad consider if the MP needed for the most MP-consuming skill x 4 can be crowd appealed by a feasible charisma-value.
CHA=CHA_G + (CHA_W x 0.04 x points_in_charisma plus
With: CHA_G: green bonus figures form the gear
CHA_W: white figures (from shields and breastplates or the points invested in charisma)
Some Specific Charisma values are needed for the full MP restoration of different builds
- 760 MP Gladiators need 365 Charisma to fully restore their MP with 1 crowd appeal
- 750 MP Gladiators need 360 Charisma to fully restore their MP with 1 crowd appeal
- 600 MP Gladiators need 285 Charisma to fully restore their MP with 1 crowd appeal
- 550 MP Gladiators need 260 Charisma to fully restore their MP with 1 crowd appeal
- 440 MP Gladiators need 204 Charisma to fully restore their MP with 1 crowd appeal
- 320 MP Gladiators need 145 Charisma to fully restore their MP with 1 crowd appeal