Throw

Throw 0/10

You throw your spear

The more points you put into this skill:

- The higher is your chance to hit

- The higher the dmg

- The higher the crit damage

Here are the formulas we know about throw:

Probabilities:hitHead=(( yourDEX - opponentDEF ) x 0.005 ) + 0.75 + (0.02 x points_in_throw ) - 0.15

hitBody=(( yourDEX - opponentDEF ) x 0.005 ) + 0.75 + (0.02 x points_in_throw ) - 0.10

hitArm=(( yourDEX - opponentDEF ) x 0.005 ) + 0.75 + (0.02 x points_in_throw ) - 0.05

hitLeg=(( yourDEX - opponentDEF ) x 0.005 ) + 0.75 + (0.02 x points_in_throw ) - 0.05

With 10/10 points in Throw

on head | on Body | on leg | on arm | |||

If yourDEX - hisDEF= | 40 | hit probabilities are | 100% | 105% | 110% | 110% |

If yourDEX - hisDEF= | 30 | hit probabilities are | 95% | 100% | 105% | 105% |

If yourDEX - hisDEF= | 20 | hit probabilities are | 90% | 95% | 100% | 100% |

If yourDEX - hisDEF= | 10 | hit probabilities are | 85% | 90% | 95% | 95% |

If yourDEX - hisDEF= | 0 | hit probabilities are | 80% | 85% | 90% | 90% |

If yourDEX - hisDEF= | -10 | hit probabilities are | 75% | 80% | 85% | 85% |

If yourDEX - hisDEF= | -20 | hit probabilities are | 70% | 75% | 80% | 80% |

If yourDEX - hisDEF= | -30 | hit probabilities are | 65% | 70% | 75% | 75% |

If yourDEX - hisDEF= | -40 | hit probabilities are | 60% | 65% | 70% | 70% |

If yourDEX - hisDEF= | -50 | hit probabilities are | 55% | 60% | 65% | 65% |

If yourDEX - hisDEF= | -60 | hit probabilities are | 50% | 55% | 60% | 60% |

If yourDEX - hisDEF= | -70 | hit probabilities are | 45% | 50% | 55% | 55% |

If yourDEX - hisDEF= | -80 | hit probabilities are | 40% | 45% | 50% | 50% |

If yourDEX - hisDEF= | -90 | hit probabilities are | 35% | 40% | 45% | 45% |

If yourDEX - hisDEF= | -100 | hit probabilities are | 30% | 35% | 40% | 40% |

If yourDEX - hisDEF= | -110 | hit probabilities are | 25% | 30% | 35% | 35% |

If yourDEX - hisDEF= | -120 | hit probabilities are | 20% | 25% | 30% | 30% |

If yourDEX - hisDEF= | -130 | hit probabilities are | 15% | 20% | 25% | 25% |

If yourDEX - hisDEF= | -140 | hit probabilities are | 10% | 15% | 20% | 20% |

If yourDEX - hisDEF= | -150 | hit probabilities are | 5% | 10% | 15% | 15% |

If yourDEX - hisDEF= | -160 | hit probabilities are | 0% | 5% | 10% | 10% |

If yourDEX - hisDEF= | -170 | hit probabilities are | 0% | 0% | 5% | 5% |

If yourDEX - hisDEF= | -180 | hit probabilities are | 0% | 0% | 0% | 0% |

Damage dealt:

Dmg=A_DMG + ((A_DMG x 0.05) x “points in throw”)

With:

DMG=random(DMGMAX_T-DMGMIN_T)+DMGMIN_T

with: