COMBO 4X 0/10

## general

This technique supposes that you have a Dual-wielder (DW), a gladiator with 2 single-hand weapons.

It delivers a 2 strikes combo (Two from each hand)

## Hit probabilities

Each strike has the following hit probabilities:

hitHead=(((yourDEX - opponentDEF) x 0.005)+0.80)+(points_in_ComboX4x 0.02)-0.15

hitBody=(((yourDEX - opponentDEF) x 0.005)+0.80)+(points_in_ComboX4 x 0.02)-0.10

hitArm=(((yourDEX - opponentDEF) x 0.005)+0.80)+(points_in_ComboX4 x 0.02)-0.05

hitLeg=(((yourDEX - opponentDEF) x 0.005)+0.80)+(points_in_ComboX4 x 0.02)-0.05

on head | on Body | on leg | on arm | |||

If yourDEX - hisDEF= | 30 | hit probabilities are | 100% | 105% | 110% | 110% |

If yourDEX - hisDEF= | 20 | hit probabilities are | 95% | 100% | 105% | 105% |

If yourDEX - hisDEF= | 10 | hit probabilities are | 90% | 95% | 100% | 100% |

If yourDEX - hisDEF= | 0 | hit probabilities are | 85% | 90% | 95% | 95% |

If yourDEX - hisDEF= | -10 | hit probabilities are | 80% | 85% | 90% | 90% |

If yourDEX - hisDEF= | -20 | hit probabilities are | 75% | 80% | 85% | 85% |

If yourDEX - hisDEF= | -30 | hit probabilities are | 70% | 75% | 80% | 80% |

If yourDEX - hisDEF= | -40 | hit probabilities are | 65% | 70% | 75% | 75% |

If yourDEX - hisDEF= | -50 | hit probabilities are | 60% | 65% | 70% | 70% |

If yourDEX - hisDEF= | -60 | hit probabilities are | 55% | 60% | 65% | 65% |

If yourDEX - hisDEF= | -70 | hit probabilities are | 50% | 55% | 60% | 60% |

If yourDEX - hisDEF= | -80 | hit probabilities are | 45% | 50% | 55% | 55% |

If yourDEX - hisDEF= | -90 | hit probabilities are | 40% | 45% | 50% | 50% |

If yourDEX - hisDEF= | -100 | hit probabilities are | 35% | 40% | 45% | 45% |

If yourDEX - hisDEF= | -110 | hit probabilities are | 30% | 35% | 40% | 40% |

If yourDEX - hisDEF= | -120 | hit probabilities are | 25% | 30% | 35% | 35% |

If yourDEX - hisDEF= | -130 | hit probabilities are | 20% | 25% | 30% | 30% |

If yourDEX - hisDEF= | -140 | hit probabilities are | 15% | 20% | 25% | 25% |

If yourDEX - hisDEF= | -150 | hit probabilities are | 10% | 15% | 20% | 20% |

If yourDEX - hisDEF= | -160 | hit probabilities are | 5% | 10% | 15% | 15% |

If yourDEX - hisDEF= | -170 | hit probabilities are | 0% | 5% | 10% | 10% |

If yourDEX - hisDEF= | -180 | hit probabilities are | 0% | 0% | 5% | 5% |

If yourDEX - hisDEF= | -190 | hit probabilities are | 0% | 0% | 0% | 0% |

Also, since it's a comboX4, well get 4 chances to hit

## damage

Each combox4 hit delivers the following damage:

dmg=(A_DMG x (0.60+point_incombox4x 0.035))

With:

- DMG=random(DMGMAX_T-DMGMIN_T)+DMGMIN_T
- DMGMIN_T=DMGMIN+((STR)+(STR x 0.1)+1)
- DMGMAX_T==DMGMAX+((STR)+(STR x 0.1)+10)

The weapon which is considered is the one which is in your right hand.

Therefore you could fight with a rusted knife or even a toothpeek in you left one you would get the same DMG

## Combo 4 and CRIT

Each combox2 hit has a normal CRIT

Therefore 1/10 combo 4 crits as often as 10/10

Nevertheless since crit damage is based on the number of points allocated to combox4 it would greatly affect the crit damage

## Combo 4 vs block

Each combox4 strike can be blocked by the opponent.

## Combo 4 vs dodge

Its impossible to dodge a combox2

## Combo 4 and counter attack

The 3 first strikes can not suffer a counter attack. The fourth one can be countered like any other attack.